Ability Scores

Ability Minimum Maximum Adjustment
Strength 11 19 +1
Dexterity 6 17 -1
Constitution 11 18 +0
Intelligence 3 18 +0
Wisdom 3 18 +0
Charisma 3 18 +0

Special Abilities


Leaping – 10 feet upward, or 30 feet forward, +1 foot for every Strength Damage Adjustment point.

Foreclaws – Wemic foreclaws can be used to attack dealing 1d4 / 1d4 damage.

Pounce Attack – May be taken as an advantage. Allows the Wemic’s foreclaw attack to pin opponents. Opponent must save vs. paralyzation to avoid.

Bonus HP – Wemics are built tough; they receive 5 bonus HP at 1st level

Natural AC – Combining agility and toughness, Wemics have a Natural AC of 6


Large – Wemics take damage as large creatures

Superstitious – Technology, supernatural and magical creatures unnerve a Wemic greatly. All Wemics begin play with a minor Phobia of these things.

Monstrous Appearance – A Wemic’s shape makes fitting armor difficult, and also puts people on edge. Wemics suffer a -1 to all reaction rolls with Humanoids.


Desert World Phyrefli